47100 Puchong, Selangor, Malaysia

// Hello World, I'm

Kuan Zhe Huang(ZEN)

Creative Full Stack Developer

3D · VFX · UNITY → ANGULAR · NODE  |  47100 Puchong, Selangor, Malaysia

Dedicated Full-Stack Developer with a strong commitment to best practices and scalable architecture. Having completed intensive training at AGMO Academy, I possess a solid foundational understanding of the entire development lifecycle, from database management to seamless front-end deployment. My unique background in complex visual systems (VFX, Unity) provides a distinct ability to solve problems related to performance, interactivity, and user immersion. I am highly motivated to translate my comprehensive technical training into valuable, production-ready code for your team.

Open to work Kuan Zhe Huang

Specializations

Game Development

Unity, Unreal Engine, C#

3D & VFX

Blender, 3DS Max, Substance Painter

Graphics & Shaders

GLSL, HLSL, Real-time VFX

Web Development

Angular, Node.js, TypeScript

Tools & Systems

Tool Creation, Automation, Plugins

Projects

Web
AngularTypeScriptNode.jsFull StackCRUDREST API

My Home Servicer

A full-stack home service management platform built with Angular and Express.js, featuring service request workflows, job status tracking, scheduling system, and user management. Designed for seamless service provider-customer coordination with role-based access control. Deployed on Cloudflare Pages.

Web App
Web DevelopmentJavaScriptHTML/CSSlocalStorageTool

Co-Bug Dump

A single-file, offline-first bug & todo tracker. Open the HTML file directly from any device — no server, no install, no build step. Features include screenshot capture with auto-compression, filtering, search, drag-to-reorder, AI-powered text cleanup via OpenAI/Gemini/Ollama, optional Google Sheets sync, and optional encryption for API keys.

Web
CodingAngularTypeScriptNode.js

SSG Resume Template

A static site generated resume template — easily generate a resume by just editing the JSON. Built with Angular, TypeScript, and Node.js, deployed on Cloudflare Pages.

Game
UnityShaderToolCoding

Operatives: Revolve

A unique roguelike-deckbuilder developed at The Only Studio. Contributed as Technical Artist, Generalist, and VFX Artist — responsible for VFX, shaders, SFX, tool creation, marketing assets, gameplay systems, and event marketing.

Game
Unreal3DS Max3D Modelling

Crossfire X

Video game project at Virtuos. Worked as a 3D Modeller creating environmental assets and level art.

Game
Unreal3DS Max3D Modelling

Crossfire HD

Video game project at Virtuos. Worked as a 3D Modeller creating high-quality environmental assets and textures.

Game
Unreal3DS Max3D Modelling

Medal of Honor: Above and Beyond

VR action game developed by Respawn Entertainment. Contributed at Virtuos handling VR porting, 3D modeling, environment art, and optimization for this AAA title.

Interactive
UnityToolCoding

Alam Impian Township of the Arts e-Brochures

Interactive commercial e-brochure at Framemakers Creative. Handled coding, Unity/Unreal development, 3D modeling, and AR integration for interactive digital experiences.

Interactive
UnrealToolCoding

Sunway Velocity Two Interactive

Interactive commercial project at Framemakers Creative. Handled coding, Unity/Unreal development, 3D modeling, and AR integration for interactive systems and environments.

Game
UnityToolCoding

Fires at Midnight

Video game project at Persona Theory Games. Handled coding of Unity-based gameplay systems, internal tools, and technical documentation.

Animation
UnityMayaCodingShaderGameAnimation3D Modelling

Overall Showreel 2019

Overall showreel showcasing 3D environment art, VFX, code, shaders, and game development work across multiple projects up to 2019.

Animation
UnityMayaShaderTool3D Modelling

Code 72

Short animation at Kazat Production. Contributed as a 3D Modeller and VFX Artist creating environmental assets and visual effects.

Trajectory

// git log — 3d/vfx branch merged into fullstack

fullstack — merged

Apr 2026

Completed an intensive 2-month full-stack development training program at AGMO Academy, covering the full development lifecycle from database management to front-end deployment. Built end-to-end applications using Angular, Express.js, and REST APIs with strong emphasis on best practices and scalable architecture.

Full StackAngularExpress.jsREST APITypeScriptTraining

3D Generalist

Feb 2025 - Nov 2025

Responsible for generally all related missing roles in the project Operatives: Revolve, with main tasks including designing, creating, and implementing VFX, implementing SFX, and creating or adjusting shaders for VFX, as well as additional responsibilities such as marketing data analysis and research, marketing press kit preparation, event marketing and target audience studies, creating tools to speed up implementation, game testing, Chinese localization, UX and gameplay design documentation, and other supporting documentation tasks.

UnityVFXTool CreationBlenderMarketing ResearchIndieLocalizationUXEventProblem Solvings

Freelancer

May 2023 - Mar 2025

Worked as a game tester, 3D modeling freelancer, Excel macro plugin developer, and Python plugin developer, and also worked in various part-time and service roles including durian buffet staff, traditional Chinese restaurant staff (chef, waiter, cleaner, and cashier), electrician assistant, air-conditioning service assistant, and Lalamove driver.

3DS MaxSubstance PainterProblem Solvings

Junior 3D Environment Artist

Feb 2021 - Apr 2023

Responsible for 3D art modeling, documentation, and guiding trainees, with work experience on projects including Medal of Honor: Above and Beyond, CrossFire, and various confidential R&D projects.

Unreal Engine3DS MaxSubstance PainterSubstance DesignerJiraPerforceQuixel Mixer

3D Generalist/Programmer

Jan 2020 - Dec 2020

Responsible for interactive R&D projects for both Unity and Unreal Engine, including 3D modeling and Unity programming, with work experience on projects such as company portfolio development, Sunway Velocity 2 interactive systems, and Setia Alam Impian e-brochure applications.

UnityUnreal Engine3DS MaxMarmoset Toolbag

Game Programmer

Oct 2019 - Dec 2019

Responsible for Unity programming, including developing internal tools to improve workflow and project efficiency, as well as documenting technical notes and handover instructions for the next programmer to continue development on Fires at Midnight.

UnitySourceTreeGitC#Object-Oriented Programming

Diploma in Animation Major in Game Development

July 2017 - Oct 2019

Studied 3D animation related subjects

3D ModellingGame DevelopmentAnimationCinematography

Foundation in Art

Jan 2016 - Dec 2016

Studied art fundamentals

PerspectiveArtPhotography

Certified Accounting Technician (CAT ACCA)

Apr 2013 - Apr 2014

Studied accounting fundamentals

Business ManagementAccountancyBudgetingTax Law

Life Events

·Apr 2026

AGMO Academy 2026 — Full Stack Development Trainee

Completed an intensive 2-month full-stack development training program at AGMO Academy, covering the full development lifecycle from database management to front-end deployment. Built end-to-end applications using Angular, Express.js, and REST APIs with strong emphasis on best practices and scalable architecture.

Full StackAngularExpress.jsREST APITypeScriptTraining
·Oct 2025

Level Up KL 2025 — Operatives: Revolve Representative

Represented The Only Studio at Malaysia's premier gaming convention, demoing Operatives: Revolve to hundreds of attendees, conducting live playtesting sessions, and gathering structured player feedback that directly informed gameplay balance and UX iteration ahead of Steam release.

Event RepresentationPlaytestingPlayer FeedbackLive DemoOperatives: Revolve
·Sep 2024

Level Up KL Play 2024 — Enigma Equation Booth Assistant

Supported the Enigma Equation booth at Level Up KL's Play exhibition, engaging attendees with product demonstrations, explaining game concepts, and representing the studio brand to industry visitors and the public.

Booth ManagementEvent SupportEnigma EquationPublic EngagementExhibition
·Jan 2023

Global Game Jam 2023 — 3D Artist

Collaborated in a 48-hour game jam, creating 3D assets and visual elements alongside designers and programmers. Delivered a functional game build under extreme time pressure, strengthening cross-discipline communication and rapid iteration skills.

Game Jam3D ModellingRapid PrototypingTeam CollaborationCross-Discipline
·2022

Virtuos Internal Game Jam 2022 — 3D Artist

Competed in Virtuos' internal company-wide game jam, producing 3D environmental assets and collaborating across art, design, and engineering disciplines to ship a complete game prototype within the jam timeline.

Game Jam3D ModellingVirtuosCross-DisciplineRapid Iteration
·Oct 2019

Level Up KL Play & Biz 2019 — Persona Theory Booth Assistant

Represented Persona Theory Games at Malaysia's largest gaming event, engaging attendees with product demonstrations, explaining game concepts, and connecting with industry visitors and media at the booth.

Booth ManagementEvent SupportPersona Theory GamesPublic EngagementNetworking
·2019

SEA Game Jam 2019 — Unity Programmer

Participated in a regional Southeast Asia game jam, programming core gameplay systems in Unity within a multi-disciplinary team. Delivered a complete, playable game under the jam's theme and time constraints, honing rapid development and teamwork skills.

Game JamUnitySoutheast AsiaTeam CollaborationC#

Languages

MandarinNative
EnglishFluent
CantoneseConversational
Bahasa MelayuConversational
JapaneseBasic

Get In Touch

Email

coffeeinveins@gmail.com

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Phone No.

+60182862739

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Location

47100 Puchong, Selangor, Malaysia

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Availability

Open to any opportunity